As has been pointed out, these loot crates are purely cosmetic. I do appreciate why players feel the way they do about them (not a huge fan myself), however, as it was also pointed out, you can always just not buy them.
Ultimately, they’re intended for players who want something to help them stand out from the crowd when playing online, or even just those who are big fans of the game and want to support us further.
I get the feeling game companies have understood how gamers feel about the pay to win model, with the Star Wars Battlefront II debacle being the prime example, as it really back fired on EA last year. But they haven’t just yet understood how gamers feel about cosmetic items locked behind pay walls. Ever so often the best looking cosmetic pieces are behind these walls, being unobtainable if you don’t suddenly get the urge to be ripped off to acquire the item.
Yes, it means that some players end up spending more on our games than others and that does result in increased profits for us. It also helps us to put more money into new titles and to understand what players look for in their games. If players simply didn’t buy these crates, they would not be added into games in future.
In essence, loot crates are gambling, and they are advertised and sold to anyone, even preying on consumers under the age of 18. Saying that the loot crates help you understand what players look for in their games is a very strange statement, because we are pretty clear about how we feel about loot crates. We don’t want them in our games.
All in all, loot crates / cosmetic items in general have been a huge boon for the Gaming Industry, being a driving factor in the increased popularity of Gaming over the past decade or so.
Wow. Loot crates and cosmetic items have been fantastic for Game corporation revenue, nothing else, squeezing as much money as possible out of sometimes all to young consumers. Claiming that loot crates and cosmetic have been “a driving factor in the increased popularity of Gaming” is a bizarre statement with no backing evidence what so ever. If anything, it is slowly suffocating the art of creating new, unique and rewarding games.
They aren’t a bad thing if done right.
Your feedback on the topic is still very much appreciated as this is a hotly debated topic. I do hope you consider the impact it would actually have on your enjoyment of the game though.
The thing is, loot boxes can never be done right. They feed on the essence of what makes a good game. The sooner the game industry understand how gamers feel about this, the sooner we will all be playing better games which are rewarding real game play progression.